It’s fair to say that the media the past couple years has had a serious love affair with zombies. But rather than just sitting down with Trisha and talking it out in front of a bemused and moderately repulsed studio audience, they’ve taken it to the streets, shopping malls, forests, and anywhere else you can point a camera (or plot a video game). Shattered Haven might not have the vocal performance or brand appeal of a Walking Dead, or the name recognition of a George Romero gig, or, y’know, graphics past what you’d find in a 16-bit console title.
That doesn’t mean it doesn’t try, though, to bring the action while managing to pullet the heartstrings – and claw at the part of the brainstem most receptive to visions of eldritch abominations. In a world several years after the rising of the “Grays,” as they’re known, a young boy wakes up in a strange bed after being rescued in the forest. A young girl of about the same age fills him in on the situation, and gives him a tour of the compound only to be interrupted by a frantic fellow survivor attempting to get in the gate ‘cut well, zombies. He’s let in, but immediately runs off like the jerk he is, leaving these two kids to try to stem the tide of oh, wait.
That one’s his mom. And since Dylan Moran isn’t here to brandish a firearm at her, they’ve got to go give chase, out into the forest where they encounter a giant red squid with iron barbs on its tentacles, hell-bent on protecting them? And then the gameplay shifts to the girl’s parents, who are then confronted by ANOTHER eldritch abomination, and forced to travel around and clear certain areas of zombies else well, it’s not pretty. So it’s off to small, instanced areas, either by walking or by utilizing even more mysterious portals, where there are zombies and landmines and YOU GET TO BE THE BAIT! Wright, so there’s a bit more action than just being a Running Buffet, as Shaun would say.
You can pick up an array of tools like hammers, bear traps, axes, Servbot heads wait, wrong game. But your most powerful weapon is a simple handful of nails. Iron nails, that is. Poisonous to zombies, as opposed to the steel alloys used in most of the more reasonable tools like axes and hammers and whatnot. So it’s part keep-away, part run for your life, part protect-the-AI-controlled-second-person (since zombie drama is much better when you’ve got someone to worry about). Or they can just jump in and actually play, using a gamepad or the other half of the keyboard and yes, that sounds horrifyingly awkward.
While I wouldn’t call Shattered Haven a “Bad” game, I do think it does a better job of telling story than presenting engaging game play. Sure, the shattered hells cape of a forest, with its intermittent fires and inexplicable sharks, does a fantastic job of setting the environment, and the script makes the characters immediately jump to life. But some control issues, especially as it involves boats and maneuvering around water, really bring down the immersion and don’t give me that Silent Hill “The Controls Are Supposed to Be Bad “rap. I don’t buy it. After all this vicarious training, I like to think I’d be a Littlemore adept in the face of a zombie apocalypse, thank you very much.
If you think this game is too scary for you you can always try another game to play my recommendation would pokemon x and y